Twinsens oddysey rar download
EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Publication date Topics Little Big Adventure 2. Author's comments: This game has been a significant part of my life for years, I played through it repeatedly many years ago and came back to it at annual intervals to enjoy it again and again.
Of course I considered this for a speedrun immediately, but all I ended up with was a doomed single-segment attempt that I'd recorded with a video-camera on a dodgy laptop and clocking around 2. I left it for a long while after that, but by coming back to it and discovering such neat routes and tricks my positive view on the game has increased tenfold.
Thanks to Radix an all the helpers of this great site, as well as the bizarre but friendly dwellers of magicball forums. Also to Allantois for starting a new LBA2 thread which I then stole and VippiN simply for having Twinsen in his avatar, which give me the kick I needed to try again after my original failure.
For this I used a WindowsXP patch available on magicball. This, combined with the recording and the game's overall graphic instability, has caused a few glitchy moments when quickly toggling Twinsen's behaviours.
There is also slight jumpiness sometimes and even more after a long period of recording but hopefully it won't detract too much from your viewing pleasure. I enjoy writing annoyingly long comments, but most of this game ignoring storyline is clear to see, so I'll focus on some of the tricks and sequence breaks which will make very little sense to most people. Firstly the tricks that are used throughout the run: all text, cutscenes, and many non-player-controlled animations can be skipped.
This is usually done with insane timing honed from hours of repetition, but occasionally I do it too soon or hit it once more than needed and accidentally pause it. Because of the compatibility issues it takes a few seconds to load up the game menu so you'll know what it is when you see it randomly stop. He also starts moving very soon after changing behaviour so it's used very frequently to eliminate the pause after falling from most heights he still takes damage if it is excessively high. When fighting I toggle between 'Sporty' and 'Aggressive' because enemies will force you backwards with each attack until you're out of range so this way I can keep close and catch them if they move backwards too far.
I also tend to repeatedly select 'Aggressive' between hits so he starts a new animation immediately after a blow has landed. In most cases this prevents damage I would have otherwise taken from occurring because hitting an enemy doesn't always re-set their attack animation, allowing them an opening in between my flurry of fists and feet.
I avoid all fights unless they're absolutely necessary anyway, and I don't attack from range much because the ball uses magic I need to conserve and especially since it's often far slower.
It also requires all of my magic, so I only use my magic-ball when it is essential so I can use more lightning where it'll save time.
My deaths often inevitable but planned into the run are structured so I use lightning where it helps and get a re-fill from where I knew I would die lives are not unlimited, I start with one and have a maximum of two so it wasn't easy.
I don't think I over-did it by any means, every segment pushed me to my limit and there's a lot going on throughout all of them. And now the run itself! Segment 1 Money isn't needed much throughout, but when it is it's needed badly so I get just enough to pay for all my ferry tickets at the start of the game and that's the best place to get funds at this stage.
You're not supposed to go to Desert Island yet, but the weak programming allows you to board the ferry without dispersing the storm simply by selecting the ticket from the inventory. The only benefit of doing this is to save some traveling around Citadel Island the first island and it looks cool with aliens where they're not supposed to be! As soon as I get there I get the pearl of incandescence without a proto-pack by exploiting a nifty trick I found.
This isn't needed yet but it saves a trip to Desert Island and back later in the game. Once I have my car I head straight to the temple to get large amounts of cash and enter with another nice trick. The items dropped from any object that drops items varies depending on how much of that you have already. So rather than explaining all the mechanics to you I'll just say that once I have more than 'cashes' those mushrooms in the vertical room will stop dropping them they are pre-loaded though so if I have fewer than when I enter I can still get all cashes.
This explains why I didn't get any more at the start of the game because this way is much faster and I need every last bit of currency. The flower on the rock is needed for later but most things can be collected before you're told you need them. In the magic school the chest is guarded with fireballs. These are avoided by being in 'Discreet' behaviour, but I can still use the dodge button to jump forwards which explains how that part is done so quickly sneaking is veeery slow.
I return to Citadel Island with the means to cure my dino-fly, but if you do so now he'll just fall over again when you try to talk to him. This forces me to stop the storm despite my sequence breaks. When I get the tunic, the ONLY reason to do so is to get a magic meter since magic is required to make the magic-ball bounce which in turn is necessary to hit the switches in the caves later on.
I tried every way I could to avoid that to no avail, but it would have been a bit irritating playing through the entire game without his kick-ass tunic anyway. I buy a nitro-penguin for the future, then use it to scare away the shopkeeper. I'm in front of something so I don't actually set it off however. Esse jogo eh mto bom! Se alguem quiser ajuda em alguma fse me fala, q qndo era mais nova cheguei ate o final umas 20 vzs haha se alguem souber q eu tenho q fazer me fala!! Nossa, vasculhando minhas coisas encontrei o CD.
Joguei qnd devia ter meus 15 anos. O meu estava travando direto quando iniciava o jogo. Fui em propriedades do arquivo. Mas quem disse que ele roda no Windows Vista? Enviar por e-mail Postar no blog! Marcadores: Jogos. Glaucia da Silva Brito 9 de fevereiro de Diego Denega 26 de fevereiro de Diego Denega 26 de junho de Apparently enough time has passed that his heroics are needed once again.
This time the threat comes in the form of an alien invasion. Under the guise of peace, the Esmers come to Twinsun and kidnap all of Twinsun's wizards and children. As the hero of Twinsun, Twinsen once again sets out to save the day. As he gets deeper and deeper into his investigation, Twinsen uncovers a plot that threatens to destroy the planet Twinsun itself, along with all of it's inhabitants! Twinsen's adventure takes him to neighboring islands, and to the aliens' home planet of Zelich as he desperately tries to uncover the details of the kidnappings, get the children and wizards back safely, and ultimately stop the destruction of Twinsun.
The game takes many interesting twists and turns before coming to it's ultimate conclusion. Everything is rendered in 3D so smooth that in most places you can't even see the polygons. Light sourcing is excellent, and some of the special effects are absolutely breathtaking, the protection spell jumping to mind immediately. The look is positively fairy tale in nature, and one not just for the kiddies. On the negative side, the graphics do clip a lot, anytime a character gets anywhere near a wall or structure, the character's body part protrudes through the wall.
I also found many places that Twinsen could jump into where there was absolutely no way of getting out again. Not traps or anything like that, but close spaces between walls and rocks almost surely trapped Twinsen, causing me to reload a saved game. Sound and music are wonderful, adding much to the wonderfully bizarre fairy tale of a story. Voice acting is a mix, some perfect, some sounding very forced. Sound effects, voices, and music all have separate volume controls, and a general volume control lets you control the volume even after the other settings have been made.
Gameplay is composed of an engaging graphical adventure in true 3D, with many action elements added into the mix. You will find a lot of combat in the game, ranging from hand to hand to weaponry to magical in nature.
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