Legend zelda downloadable game




















Nintendo has finally dispelled the myth that the N64 is incapable of producing high-quality sound. Good thematic music throughout and audio surprises during gameplay make Zelda superior sonic fare. Best of all, the game features all the great original Zelda sound effects. This is Zelda supreme. It's fun. One hitch, however, is that the skill level gets progressively harder--so hard that casual gamers might give up rather quickly.

Another glitch is game depth, which doesn't match other stellar N64 titles like Banjo-Kazooie. N64 gamers are rightfully hungering for some role-playing action, and The Legend of Zelda: Ocarina of Time appears ready to deliver. Even in its preview form, Zelda looks like it's going to be an epic tour de force. Be prepared to make a commitment. This game is huge, threatening to bust the meg cart at the seams.

As Link, you'll travel through the land of Hyrule at Princess Zelda's behest, attempting to solve the mystery of the Triforce before the evil Canondorf can subvert its power.

Even in this preview version, the graphics create an impressive-looking world with a dizzying variety of terrain and environments. You'll traverse vast plains, wade through underground rivers, climb steep mountain passes, explore dense forests, and much more.

Zelda's character pics kick, too. The bosses and sub-bosses are massive and very weird-looking. You run into scores of imaginatively designed races of creatures, like spiders with human faces. Yes, you'll probably get lost, but you're likely to enjoy every moment of it. Zelda fires up a mighty mix of gameplay, too. You'll be able to rotate the game cam degrees and play Link from any angle as you fight weird monsters and tackle intricate puzzles.

A cool combat-targeting system lets you lock on to an enemy and launch precise attacks even as you circle degrees around it. In the version we played, a user-friendly inventory system handled the many weapons, items, magic objects, and treasures with ease. Beyond the usual sword swinging and shield hefting, you'll fire a slingshot with a slick sniper targeting view a la GoldenEye, which you can use to trip switches and to fight foes.

You also have to play an ocarina; the tunes you blow will unveil secrets and help you communicate with certain characters. You even learn how to ride a horse. Zelda's deep, engaging fantasy action could hold you spellbound for weeks. I can't say I'm surprised in the least at how incredible Zelda: Ocarina of Time turned out to be. I've always had extremely high expectations for the Zelda games, and I've never been let down once.

Why should things be any different this time? Once again Shigeru Miyamoto and the wizards at Nintendo have delivered a truly epic gaming experience that no one should be allowed to miss. The game's creators have managed to take everything that was great about the 2D Zelda games--the exploration, the puzzles, the dungeons, the loads of hidden secrets, etc. The game's beautifully detailed world is so vast and immersive that you'll find yourself constantly losing track of the real world.

The controls are excellent, too. The auto-jump feature helps add to the immersiveness it's far better than I expected it to be , and Z-Targeting makes combat a snap. You'll have no problems with the game's length, either. It'll take an average gamer about 40 hours to beat, and trust me--there'll always be something to do, even after you've finished the game.

I do have a couple of minor fanboy-ish gripes, but I'll get into them some other time when I have more space. This game packs amazing visuals, beautiful music, a superbly crafted story and rock-solid gameplay, but what amazes me most about Zelda is just how satisfied I felt after beating it.

I mean, it delivers on so many levels. Aside from the epic quest, you get so many little side jobs and puzzles that you'll never get bored. And the dungeons are masterpieces of level design. Heck, even watching the sun rise over Hyrule fills me with awe. This is a legendary game. Everything Zelda offers--the engaging story, the vast areas to explore, the beautiful music--you wouldn't believe could fit on a cart.

There's not one gamer to whom I wouldn't recommend Ocarina of Time. While it isn't perfect controls take a little getting used to, graphics aren't up to Banjo's standards , Zelda has worlds of gameplay going for it. This is one of gaming's best. Do not I repeat DO NOT miss it. Graphics: wonderful.

Sound: glorious. Controls: perfect. Atmosphere: incredible. Is it the finest game ever made? Quite possibly. Only Miyamoto seems to be able to bring out the kid that lives deep down inside everyone, allowing you to enjoy his games exactly as he intended.

It's an incredibly enjoyable experience, impossible to play for short periods of time With development headed up by Shigeru Miyamoto, it probably packs more gameplay innovations than the rest of the games in this feature put together. If you've been reading recent issues of EGM, you're up to speed on much of the information that has gently trickled from Nintendo.

Many of the specific details are still shrouded in secrecy. Yet we have been able to track down some new screen shots and information. As we've said before, it's Zelda's subtleties--aside from the obvious graphical excellence of the game--that will truly set this apart from any other action RPG.

The oft-reported horse scene is unique in itself, but most importantly it's the control system that will become a milestone in RPG history. The simplicity of its design, allowing action buttons to be context sensitive while also allowing a camera "lock-on" to make viewing the battles easier will no doubt be copied in other "Zelda wanna-bes" before the end of the year.

Since we last reported on the game in issue , we've seen that there are now weapons unique to the differently aged Links.

While the older Link makes use of his sword and shield, as well as a bow and arrow, young Link has a boomerang weapon that only he can use. We've also found that the variety of attacks Link can perform on his enemies will have differing effects on what object is revealed once the assailant is destroyed.

We have also learned that the Rumble Pak will be used to startling effect throughout the game. Rather than simply throbbing away and occasionally jolting you during fights, it will be used to convey Link's surroundings in a way similar to " Snowboarding previewed on page 30 this month. Differences in the terrain texture will be passed through to the player via subtle changes to the hummings that emanate from the Pak.

If any RPG can be described as "revolutionary" then this is it. While other games in this feature are here because of their different approaches to story, setting and combat, Zelda takes a tried, tested and familiar formula and turns it on its head. Now, if only they'd announce the official U. The playable version at the show featured many areas never seen before, as well as some new items and Bosses.

Take a look at the first screens of the Hook Shot right , as well as Phantom Ganon below , one of the new Bosses revealed at the show. The game is due for release on Nov. To the left here are several screens of one of the areas of the game that apparently obviously takes place inside a giant monster of some sort. Below we see the Tree of Deku, where the game's first main objective lies.

As you can see, the graphics in Z64 are just phenomenal. Without a doubt this is going to be THE game to own in Was I right to be worried that Zelda wouldn't live up to its hype?

I should have had more faith. This heady concoction of fairies, time travel and chickens is everything I expected it to be, and more. The only problem is that it's so good you'll probably finish it far quicker than you wanted to. Playing this at ECTS was enough to convince me that Zelda is up there with Mario as one of those sensational games you only ever see on the N The control system, the graphics, the vast amount of incredible new ideas People will be talking about it for years.

Both times, Miyamoto's three year opera of pointy hats was enough to convince me of one thing: Zelda is the best game on the N I first played a version of the game at last year's Tokyo Space World show and even back then it looked amazing. I've not played the finished cart yet, but I'm prepared to take Wil's word for it. Can't wait. Well, I've never had the chance to play it but who couldn't be pulled in by the hype.

Never has a game been so eagerly anticipated and I'm certain that Miyamoto and his team'll deliver an absolute masterpiece. Oh, come on. If you think that this isn't going to be the best thing since, will, Super Mario 64 , then you're quite possibly mad. Having annoyed the punters at ECTS by refusing to budge from the one machine that it was playing on, I can confirm that it's No, stop shaking your head, it's here.

It's really here. But can it possibly be The Best Came Ever? Oh, now there's a question. Legend and an interview from a couple of years back would have us believe that Nintendo's star game designer and Mario's dad - Shigeru Miyamoto - always Intended Zelda to be a 3D game.

Only technology had ever prevented him from realising his grand vision in hree dimensions. Other parts will be automatically extracted. You need Winrar installed to do it. Then go to the virtual drive and open it. This is usually just after My Computer. Wait for it to install the game on your pc. Also moving down to offer a third person view instead of the overtop that other games have given is a nice change of scenery, offering the player a bit more of an immersive experience instead of being the all-seeing eye of the game.

Sounds of a bow being drawn, the discovery chime, and more sounds are emitted as the motion sensor of the remote notices certain patterns of movement of certain effects in the game are activated. Being another action-adventure game like all other Legend of Zelda stories, Link is once again singled out to be the needed hero and fight away the evil that plagues his beloved Princess Zelda and her kingdom.

This time, the threat of a parallel dimension known as the Twilight Realm is corrupting Hyrule and engulfing it into the new dimension. Link is now able to take on the form of a hylian and a wolf, with the aid of a mysterious creature named Midna, and must use all of these powers at his disposal if he wishes to save his home. Able to use projectiles and melee weapons, a player must navigate Link through nine dungeons, each with a separate boss fight at the end of them, to obtain an item needed or advance the plot further to the game.

In search for dungeons, Link is able to travel by foot, on his horse, Epona, or even teleporting through unlockable warp points, through the large overworld connecting the dungeons. Legend of Zelda is one of the greatest classic games Nintendo has produced, with every game following the intricate storyline and never missing a beat when expanding upon the universe that Link explores day after day. This adaption of the series is no different, with new enemies, new controls, and new features, but the same beloved characters and overarching story.

The controls are old-fashioned, sure, and the game world is flipped what was east is west now and stripped of widescreen. We lavished all 10s on the Wii Princess last issue and, aside from some small technical details, this version is identical. Each new chapter in Nintendo's most revered franchise tackles the same concept--heroic elf boy battles monsters, saves chick, saves world--in a brave new way.

Twilight Princess pulls a complete from the last GameCube iteration, The Wind Waker, shirking off that game's kiddified visual trappings and waterlogged nautical gameplay in favor of a return to the realistic environments, darker themes, and horseback action of 's Ocarina of Time Nintendo In fact, the story line takes place a few decades after Ocarina's, although the Link that you control is, in the words of Director Eiji Aonuma, "a new Link.

This twilight holds bizarre mysteries: When Link steps into it, he transforms into a wolf, handing players an all-new array of attacks and special abilities to master. Sadly, the version I played did not feature any sections in which Link became his lupine alter ego, but luckily, I still witnessed plenty of gameplay variety. In the game's initial village, I wasted plenty of time messing around as "Cowboy Link," herding goats on my trusty horse, canoeing downstream, tracking down lost puppies, gliding around with chickens, summoning my pet hawk to knock down a beehive, practicing my swordplay on a dummy, and exploring hidden nooks and crannies in the peaceful hamlet.

I'm always amazed by how much enjoyment Nintendo can pack into a tiny, tranquil little town. Next up, I tackled a horseback combat section on a vast, rolling plain. The sheer size of this location astounded me--it offered an even greater sense of scale than Hyrule Field the central hub in Ocarina of Time , but with nonstop action, as I fended off attackers from every side.

This battle segued into a thrilling and surprisingly tough duel on horseback, as I jousted with the enemy leader who rode a hideous boar. Dramatic stuff, indeed. All of that felt like a warm-up for the true meat of a Zelda experience--a complex, engaging dungeon. Spelunking through this Forest Temple reminded me of what's so amazing about the series' labyrinths: Each one offers a cleverly designed location, plenty of enemies to smite, tricky puzzles to solve, and well-hidden secrets to uncover.



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